Steven
The Chief's Blog
18th Century Historical Wargaming,Biographies, Historical Research findings.
Thursday, October 4, 2018
Delay
Sorry for the delay, I am dealing with some bad back issues I am hoping to be able post how make OOB file post sometime this weekend..
Thursday, September 13, 2018
Scenario design tutorial Step 4 Making a Submap
Here I will show you how to make a Submap for Hps/JTS Early American Wars
Here is what Submap file looks like:
To create a Submap:
1) Create Map File: yourmap.map
2) Add 0 to first line of the Submap file
3) Add Original map file in this case: Lake George_a.map
4) The numbers in this file relate to hexes on the Original map
5.) First you need to get your X axis for the Submap your making. To do this is start from left edge of the Original map to the left edge of where you want the Submap to start. In my case it's on the 143 hex line. (refer to map above, I have marked it roughly on the map)
6.) Then you need your Y axis for the Submap, which goes from the north edge of the Original map (Lake George_a.map) to where you want the top edge of your Submap to start. In my case I picked 125 hexes down from the top of the Original map.
So you got the first two numbers they are 143 125
7.) Next you have to find out the width and length of your Submap. This will create the last two edges of your Submap. This is up to you on how large you want your map to be. In this case, I went with 87 hexes in width and 85 in length. (The Submap will have a black border which counts as one hex therefore it will always be one less hex on the map 86,84)
Here is the completed Submap (it was to large to upload in one file so it's split in two pictures)
Here is what Submap file looks like:
To create a Submap:
1) Create Map File: yourmap.map
2) Add 0 to first line of the Submap file
3) Add Original map file in this case: Lake George_a.map
4) The numbers in this file relate to hexes on the Original map
5.) First you need to get your X axis for the Submap your making. To do this is start from left edge of the Original map to the left edge of where you want the Submap to start. In my case it's on the 143 hex line. (refer to map above, I have marked it roughly on the map)
6.) Then you need your Y axis for the Submap, which goes from the north edge of the Original map (Lake George_a.map) to where you want the top edge of your Submap to start. In my case I picked 125 hexes down from the top of the Original map.
So you got the first two numbers they are 143 125
7.) Next you have to find out the width and length of your Submap. This will create the last two edges of your Submap. This is up to you on how large you want your map to be. In this case, I went with 87 hexes in width and 85 in length. (The Submap will have a black border which counts as one hex therefore it will always be one less hex on the map 86,84)
Here is the completed Submap (it was to large to upload in one file so it's split in two pictures)
Scenario design tutorial Step 4 selecting a map
Step 4: Selecting a map
Here is the map I used for this scenario it's called Lake George_a.map
Here is the map I used for this scenario it's called Lake George_a.map
photo Provided by Steve at Scenario Design Center
Full Map view click Here
|
Wednesday, September 12, 2018
Scenario design tutorial Step 3
I chose a typical French and Indian Ambush of the period called a Fishhook Formation it will look like the pictures below:
Bloody Morning Scout 1755 |
This picture is more in depth look at the French fish hook ambush formation (French painted red) |
I picked a balanced game with around 100 men per side which is more a miniature table top style of scenario. The French will have more Indians than Rogers Rangers.
Saturday, September 8, 2018
Turn 0011 1758 Campaign
Wednesday, September 5, 2018
Scenario design tutorial STEP 1&2
Step 1&2
Step 1: Select which time period you want to make a scenario
I have decided for this scenario tutorial, I will be creating a small FIW scenario.
The Scenario
The scenario will take place in 1758, a scouting party of Rogers Rangers and Stockbridge Indians are returning to Fort Edward from a successful scout of French Fort Carillon, little did they know a war party of French and Indians have picked up their trail and has set up an ambush for Rogers..
Resources I used to make this scenario as follows:
Click links below
Journal of Robert Rogers
The History of Rogers Rangers
Knox, captain John; An historical journal of the campaigns in North America for the years 1757, 1758, 1759 and 1760
The journal of Jeffery Amherst, recording the military career of General Amherst in America from 1758 to 1763
Step 1: Select which time period you want to make a scenario
Step 2: Research and gather information of time period you chose to create a scenario
I have decided for this scenario tutorial, I will be creating a small FIW scenario.
The Scenario
The scenario will take place in 1758, a scouting party of Rogers Rangers and Stockbridge Indians are returning to Fort Edward from a successful scout of French Fort Carillon, little did they know a war party of French and Indians have picked up their trail and has set up an ambush for Rogers..
Resources I used to make this scenario as follows:
Click links below
Journal of Robert Rogers
The History of Rogers Rangers
Knox, captain John; An historical journal of the campaigns in North America for the years 1757, 1758, 1759 and 1760
The journal of Jeffery Amherst, recording the military career of General Amherst in America from 1758 to 1763
Sunday, September 2, 2018
Scenario design tutorial for HPS/JTS Early Americans Wars
Here is what I use to create my Scenarios
Step 1: Select which time period you want to make a scenario
Step 2: Research and gather information of time period you chose to create a scenario
Step 3: Pick the engagement you want either a historically accurate to the period, or a more balanced table top game.
Step 4: Select a map/making a submap
Step 5: Create OOB file
Step 6: Place your troops on the map
Step 7: Setup objectives
Step 8: Program AI
Step 9: Play-testing/balancing
I am going show you my step by step of my process of creating a small FIW scenario
Subscribe to:
Posts (Atom)